
The Board Gamesbook
Complete Games Rules
The big BIG list...
- Merchants of Empire: each player is a rich merchant trying to extend his influence in the religious, political and economic spheres
(designed by Régis Bonnessée)
- 1st Alamein: an educational 2-player operational level military history game simulating the historical decision-making situations of Allied
and Axis commanders in Egypt, in July 194
(designed by Lou Coatney)
- Aboyne (http://www.huygens.org/~sijben/Aboyne.html): a game of tactics
(designed by Paul Sijben)
- All the King's Horses: a game of movement with knights on a chess board
- Ancient Empires: a strategy board game for 4 to 7 players, which models the growth and interaction of ancient civilizations around the Mediterranean
(designed by Steven Mathers)
- Ascent (http://www.rpi.edu/~vanpag/abrvprty.html): a two player game, is played with a group of numbered cards arranged in an array,
where the aim is to arrange cards in increasing sequence
(designed by Gregory K. van Patten)
- Assault on Belgium: a one-turn mini wargame featuring the German conquest of Belgium in 1940
- Bagha Chal (Tigers Moving Game) (http://home.istar.ca/~smerek/bagha-chal/index.htm): is an all out head-to-head battle for life and death between the spectacular Tigers and the devious and conniving Goats (National
Game of Nepal)
(described by Paul Smerek)
- Baou: a Mancala-type game
(described by Mike Smith)
- Battle for Moscow Game: a free historical wargame of the German Army's struggle to defeat the Soviet Army and capture Moscow in 1941
- Battle of Inner Force: a card game that recreates group combat
(designed by Alan Kwon)
- Battle Platform Antilles: a solitaire game pitting the player against an automated platform of destruction
(designed by BattlePlay)
- Bloody Mary: a free family boardgame for four or more players about Tudor England after Henry VIII
(designed by Garry Stevens)
- Blox: a building block strategy game
(designed by Daniel LaLiberte)
- Bones: an abstract two player game. Be the first to get 5 spaces of your color in a row - with an intriguing twist!
(designed by Bruce Biskup and Joshua Howard)
- Caravansérail: a previously unpublished trading game
(designed by Bruno Faidutti)
- Chessling: a new game using an old board
- ChessWar!: a strategic game for two players on standard chessboard (or any kind of battlefield made of squares) with standard chess pieces
(designed by Kalle Marjola)
- Cold War Naval Battles: a series of three boxed card games for two to six players based on a 1980's sea power with an emphasis on action
(designed by Dan Verssen)
- Combat Chess II: a Chess variant with a bite
- Combat Zone (http://home.att.net/~edwhitey/czone.htm): a table top board game of violent field acquisition for 2 to 4 players. Players design teams of characters who compete in
a sport that has been described as a cross between rugby, soccer, polo and gladiatorial combat
(designed by Ed Walker Games)
- Cronberg: an easy fast tileplacing game in a medieval city
(designed by Tobias and Rosland Goslar)
- Cube Digger: a three-dimensional seek-and-find game for two players
(designed by Jonathan A. Leistiko)
- Culture and Conquest: build an ancient empire by rolling dice...
(designed by Lloyd Krassner)
- Currents: a cross between air hockey and the Parker Brothers game 'Bonkers!', using a relatively cramped playfield with extra levels
of antagonism and randomness
- Currents: a cross between air hockey and that old Parker Brothers board game Bonkers!, except it allows up to four players, uses a relatively
cramped playfield, and contains extra levels of antagonism and randomness
(designed by Jason McIntosh)
- Diffusion (http://www.rpi.edu/~vanpag/Diffusion2.html): a game for two people played on certain lattices consisting of points joined by line segments
(designed by Gregory K. Van Patten)
- Domination: dominoes dominate this game of strategy for two players
- Doubloon Lagoon: a game of high-seas adventure to recover a lost treasure
(designed by BattlePlay)
- Dozo: a game for 2 to 3 players, played on a triangular board, where you aim to ace a stone which forms the third point of an equilateral
triangle
(designed by Alexander Randolph)
- Dragon Poker: players use cards to construct a dragon and provide it with treasure
(designed by Lloyd Krassner)
- Epaminondas(aka Crossings): an abstract game where you advance columns of game pieces to the opponents back row
(designed by Robert Abbott)
- Fencing: an abstract strategy game from John Brunner's The Shockwave Rider
(described by Steve Linton)
- Fibonacci: a game for two of move and capture played on a hexagonal board
(designed by Thomas
Naylor)
- Final Decrees: a board game based on a monstrously incompetent bureaucracy. 4 to 5 players play the upper echelon of the various departments.
The player with the least blame at the end of the game wins
(designed by Carl Visser)
- Flower of the Lotus: a previously unpublished strategy game
(designed by Bruno Faidutti)
- Footsteps: a tabletop tug of war
(rendered by Neil Bowers)
- Frontier Post: a set of wargame rules to play out most of the Boer War battles - "Talana Hill" is the first one available
(designed by Robert Laing)
- Generic Space Combat 2: a game of space ship miniature battles
(designed by Thane Morgan)
- Gess (Generalized Chess): a game, played on a Go board, where stones in any 3x3 region of the board, constitute a 'piece' whose configuration determine
its movement
- GobCon: a non-collectible card game of the Goblin Convention; participate in games, buy noticeable items, play tricks on your opponents
and use your friendship with members of the Lair to gain Goblin Points
(designed by The Goblin's Lair)
- Grand Tour: match vehicles with routes to vist the most cities
(designed by Lloyd Krassner)
- Hanga-Tanga: a positional game using dice and a small checker board
(designed by Michael Petty)
- Henry VIII: a free family boardgame for five or more players about Tudor England and Henry VIII
(designed by Garry Stevens)
- Herbs: Janitors Rule, OK!
(designed by Michael Petty)
- Hex: a connectivity game, played on a rhombus of hexagons, where each player tries to complete an unbroken chain between opposite
sides of the board
(designed by Piet Hein)
- HexGo (http://www.rpi.edu/~vanpag/TriHex.html): a two player game, inspired by the classic games Hex, Go, Tanbo, and Star,
played on a convex plane figure with six faces, tiled by equilateral
triangles
(designed by Gregory K. Van Patten)
- Hexwar: a medieval castle siege
(designed by Jeremy Lindsey)
- Hexwar: a Game System for combat strategy in the genre of a post WWII technology battlefield
(designed by Jeremy Lindsey)
- Hi Rollin': a Stack variant
(designed by Michael Petty)
- HipBones: a set of "multi-media" type games inspired by Herman Hesse' Glass Bead Game
- IceHouse: a really cool game with pyramids and no board - in a class of its own, really!
(designed by Andrew Looney and John Cooper)
- Jungle: a traditional Chinese board game
(described by David Bush)
- Kechi: a game of capture
(designed by Michael Marcus)
- Landseer Tic-tac-Toe: a more complex version of the classic game
(designed by Landseer Games)
- Linear Progression: two player abstract strategy game played on a regular chess or checkers board
(designed by Lloyd Krassner)
- Lines of Action: move your pieces and connect them all up
(designed by Claude Soucie)
- LNL - Laplace, Newton & Lagrange: ship-to-ship combat in space
(designed by Joshua Howard)
- Mancala: the traditional African game (or game system)
- Matrix Games: different to normal wargames and role-playing games - you simply use words to describe why something should happen, the Umpire
decides how likely it is, and you roll a dice
- Mesopotamia: a free game about the birth of civilisation
(designed by Garry Stevens)
- Metal Talon: a futuristic wargame with dynamic pieces for 2, 3, 4, or 6 players
(designed by Jonathan A. Leistiko)
- Mighty Realms: a boardgame in a medieval fantasy setting. The players rule a kingdom, they
manage and expand it, move armies into battle and crush enemies
(designed by Fabrice Cambounet and Frédéric Dabard)
- Misq: a card game for 3 to 6 players where players try to make a set of 4 or 8 with the help of the special cards
- Monsters Ravage Japan: "monsters arise from the depths of sea and the forests of the Land of the Rising Sun to destroy the biggest city of them all
-- Tokyo"
(designed by J C Connor)
- Neutron: elementary particle physics (originally published in the British magazine Games & Puzzles
(designed by Robert A. Kraus)
- Number Chess (http://www.rensselaer.edu/~vanpag/Numberchess.html): a mathematical game with perfect information
(designed by Greg Van Patten)
- Open-Go (http://www.rpi.edu/~vanpag/Opengo.html): a variant of Go, played on a board that is simply a circular boundary
(designed by Gregory Van Patten)
- Orbs: an original board game you can play with only a Chinese Checkers board and some extra marbles. Simple to learn, hard to master...
(designed by Santiago)
- Pilade: a very light abstract strategy game, that you can play with pawns from any other game
(designed by Bruno Faidutti)
- Pirateer: a fast-paced strategy game where fortunes turn on pirate skullduggery and a roll of the dice
(designed by Scott Peterson)
- Portaits: a solitaire game of art dealing played with a standard deck of playing cards
(designed by Glastyn Games)
- Richard III: a free family boardgame about Richard III and the end of the Wars of the Roses
(designed by Garry Stevens)
- Robo Battle Pigs: a simple strategic combat game, for 2 to 4 players
(designed by Randy Cox)
- Royals: a card game in which each player uses a standard deck of playing cards to bump off the members of the other royal house
(designed by Glastyn Games)
- Rumble: a fast-paced game of superheroic combat
(designed by Ben)
- Run, Hippy, Run!: a game of capitalism let loose on the globe; exploit people and resources to advance your corporation
(designed by Henry Ponopscotch)
- Seminar Power Play: each player takes the part of a decision maker and must work within a team to win the game while fulfilling his or her own
motives (aggrandizement of personal power, reduction of the military's influence, etc.
- Sizzlin' Starships (http://www.teamfrog.com/starship.htm): simple rules for spaceship fighter combat between the forces of the Star Rangers and the Evil Kraut Empire
(designed by Paul Arden Lidberg)
- Slarge!: a set of miniatures rules for an unusual sports game (a cross between icehockey and baseball?)
(maintained by David Ferris)
- Slimetrail: a slithering slug strategy game
(designed by Bill Taylor)
- Sophia: a two player game with "pennies and dimes"
(designed by Richard Hutnik)
- Sovereign Seas Lite: nautical combat in the period 1860-1870
(designed by Bruce Biskup and Joshua Howard)
- SPACEFARER Starship Simulator (http://home.att.net/~edwhitey/synopsis.htm): table top game of miniature combat between starships
(designed by Ed Walker Games)
- Speedway: a fun and fast racing game using simple equipment
(designed by P F Dwyer)
- Spiele aus Timbuktu (http://mschacht0.tripod.com/downloadgods.html): rules and graphic files for the outsold commercial card game Gods
(designed by Michael Schacht)
- Squares: The US Civil War Game: a two player, abstract recreation of a classic Civil War engagement between the Blue and the Gray
(designed by G Myers)
- Starmada: a board game of starship fleet combat including ship design and campaign rules
(designed by Daniel S. Kast)
- Stratagem: an abstract simulation of international conflict, designed for large, introductory history courses at the college level
- Superhero Gladiators: the world's least expensive collectible card game
(designed by David L. Van Slyke)
- Surprised Stare Games: make Hesketh's Christmas Lottery and Hesketh's Legacy
- Susan: a quick and subtle board game for two players
(designed by Stephen Linhart)
- Syndicate Wars: a card game, using black & white pictures, situated in the 40's, when the Mafia began to organize themselves in "Syndicates",
with famous names like Charlie "Lucky" Luciano and Benjamin "Bugsey" Siegel
- Ta-Se: a memory game that will have you in your cups in no time
- Talk.Bizarre: The Board Game: a non-serious game based on the Usenet group of the same name
(designed by Michael Rigler)
- Tanbo: a game, played on a Go board, which models a system of plant roots struggling for survival
(designed by Mark Steere)
- Tank Commander (http://www.teamfrog.com/tankcom.ht): simple rules for tank battles between the Royal Ruritannian Army, and the forces of the Empire
(designed by Paul Arden Lidberg)
- Teeko: an abstract alignment game
(designed by John Scarne)
- Temple: a version of the card game that the Great Dalmuti was based on. Uses a normal deck of cards but is more of a role-playing
game than a card game
(designed by Andrew Looney)
- The Barons of Fyn: see who can grab the most land before the king returns
(designed by Bruce Biskup and Joshua Howard)
- The Helios Project (http://www.rinc.or.jp/~adrian/projecth/index.html): application of the materials presented in the rest of SF2D&I to Science Fiction games, game miniatures, game counters and
short illustrated backstory
- The Lord of the Rings Boardgame: you've seen the rest... now play the weirdest!
(designed by O. Sharp)
- The Stars Our Decimation: a space fleet combat board game
(designed by Charles Oines and Matt Klestinski)
- The Two Pipers: why did the piper cross the swamp?
(designed by Michael Petty)
- The Way: by rotating and replacing cards on the board, players try to be the first to find The Way
(designed by Bruce Biskup and Joshua Howard)
- Three Squared: an unusual multiplayer card game that makes use of a standard Uno deck in an entirely new way
(designed by Glastyn Games)
- Tiger Hunt (http://home.att.net/~edwhitey/tiger.htm): "a wild, man eating tiger is loose in the jungles of India"... a game for 2 to 6 players using a chess board and either chess
pieces or miniatures
(designed by Ed Walker Games)
- Tiles: a 2 or 3 player game in which players place tiles in an attempt to
form closed areas of their color
(designed by Bruce Biskup and Joshua Howard)
- Trash Wars (http://home.att.net/~edwhitey/trash.htm): table top game of miniature combat between robots
(designed by Ed Walker Games)
- Trax (http://www.daimi.aau.dk/~tusk/pbmserv/trax/trax.index.html): a game of connections
(designed by David Smith)
- Trimok: a board game for two, developed from the old Japanese game jan-ken-pon (scissors-paper-rock)
- Trolley Car: a game for 2-6 players in which two trolley lines compete to be the first to cross contested intersections
(designed by Rick Heli)
- Trysse: a mancala variant
- Tunnel Trouble (http://home.att.net/~edwhitey/tunnel.htm): table top chase game for 2 or more players. Players create a deck of tiles that are laid out in a maze pattern, then race
from their home bases on the edges of the maze to the center
(designed by Ed Walker Games)
- Turnio: a tactical board-game for two players
- TwixT: two players - or teams - try to connect opposite sides of the board
(designed by Alex Randolph)
- Verba volant, Scripta manent: a game of letters and bluff, a kind of liar's dice with words. Better played with cards, but
can use Scrabble tiles
- Walls and Stairways: collect treasures from the magical labyrinth and return them to your city
(designed by David L. Van Slyke)
- Warp War: SF tactical starship combat with diceless resolution
(designed by Metagaming Company)
- Abstract Games (http://www.rpi.edu/~vanpag/#games): original abstract game rules, and thoughts on the role and value of games
(designed by Gregory van Patten)
- Academic Gaming Review: all types of freeware, shareware, and charityware games and
simulations suitable for high school and college classroom use
- Al's Games: a set of free games - including Cupido, Logjam and Rush
(designed by Allen Sliwinski)
- BoneGames: free, original board and card games (abstract, fantasy and wargames) of a very high quality
(designed by Joshua Howard and Bruce Biskup)
- CheapAss Games Free Stuff: collection of free games from the Cheepest of the Cheep...
- Da Vinci Free Games: a collection of free games, ready to print...
- Five-in-a-row Games: includes Renju, Go-Moku, Pente and other five-in-a-row games
(maintained by Renju International Federation)
- Free Board Games: numerous do-it-yourself educational and abstract strategy games, from the "Superlative Game Company Ltd."
- FreeBoardGames.com: a range of games available for download and printout
- GamesLab: an adhoc collection of small games
(designed by Derek Hohls)
- Garry's Games: a collection of historical boardgames that are both fun and educational
(maintained by Garry Stevens)
- Glasytn Free Games: free games, including Royals and Three Squared
- Grognard Game Links: a list of pointers to a number of board wargames
- IceGames: a selection of new Icehouse games
(collated by Glenn Overby)
- Invented Card Games: not board games, but some really innovative ideas for original card games
- Invisible City Games: a sumptuous assortment of games, with the promise of more to come. Stop by, browse, and take - no haggling required!
- KenMGames: a variety of great free games - 'happily putting more into moronic' has
never been so much fun... Ken Rules! (or is that: Ken's Rules??)
- LudoChron (http://www.ymir.de/ludochron/indexe.htm): a delightful collection of on-line classic games, playable as "applets"; unfortunately the rules are only in German
(maintained by Mario Bollen)
- Medieval & Renaissance Games: rules for numerous board and card games from this period
(maintained by contains rules for numerous board and card games from this period)
- New World Games: a variety of "home grown" games
(designeded by Michael Petty)
- Off the Wall Boardgames: has been set up to help yet another generation to rediscover the broad range of traditional games. Includes: overview of
each game, the rules and a special page with a board layout and pieces, designed to print onto A4 sheets
- Original Game Rules: from the drawers of the Game Cabinet
- Penny Games: s set of free and low-cost games
- Period Games (http://www.riconnect.com/wulfric/sca/interest/game/index.htm): rules for numerous "classics"
(maintained by Wulfric)
- rpr Design Page: a set of board (and other) games; including Neo-Hunt, Lords of Hell, ChessWar, Nihti, Bottisota-3, Alter Ego NCCG, Orcwars
(designed by Kalle Marjola)
- Samo's Games: a creative Italian wargamer and game designer showcases some of his works; stunning graphics!
- Taipei Improvisational Theatre Structures: Improvisational Language Games
(collated by Brian Phillips)
- The World of Abstract Games: well-laid out rules to over a hundred abstract games and variants, under the categories 'Variations on Go' (including Other
Rules, Boards, Pieces, Players), 'Games of Soldiers' and 'Games of Kings and Soldiers'
- Tom Jolly's Free Games: a bunch of mixed card and board games from the designer of the classic "Wiz War"
- Tom's Spaceship Game List: a comprehensive list of information on spaceship miniatures and spaceship games
- Viking and Anglo-Saxon Era Games: including Hnefatafl, Duodecim scripta (or Tabula or Kvatrutafl), Merels or Nine Men's Morris
- Warp Spawn Games: an amazing collection of free games; over 70 at last count. A must see site!
(designed by Lloyd Krassner)
- White Mask Games: a whole bunch of free games - nice one, guys! - to download in .PDF format and play..
- Wine Dark Sea Games: a collection of (mostly) word games
(collated by Stanley Anderson)
- Wunderland Games: a mix of free and commercial games