AUTORACE is a game based on the 'game system' created by Reiner Knizia in his
New
Games in Old Rome (published by Piatnik). In order to play this game you will need
the
equipment it supplies. AUTORACE is not supported or endorsed by the manufacturer or
designer of that game system. AUTORACE is the copyright of Derek R Hohls, 1995.
Background....
Materials
The game board depicts a track, in the form of a table, numbered from 0 to 72. Every
eleventh number is circled to represent a filling (gas) station, and every twelfth number is
starred to show an objective (city) space.
Besides the board you will need the cards numbered from 1 to 10, as well as the banner
card, for each player. The number cards represent the distance to be travelled each turn,
while the banner cards represent stops. Each player will also need a figure of the colour
corresponding to the cards. Finally, you will need some chips; with one point on a chip
representing $1.
Preparation
Lay out the game board. All of the players place their figure on the 0 space at the start of
the game board. Each player receives chips worth $32 as their starting capital. The cash held
by a player at any given time may be kept secret from the others.
Course of the Game
The game is played in rounds. Each player selects a card to play, and all players reveal their
choices at the same time. They then execute their actions, depending on their choices, and
the next round gets underway. The game ends when one player lands on the
"72" space, or
when no player can move any further.
Number card played
If a number card is played, that player moves forward the number of spaces chosen.
If the card played is higher than "5", and is also the highest value card played
that round,
then the player pays a "speeding fine" equal to the value of the card minus 5.
If two ormore players play the same high card, then all pay a fine.
Example
Players A and B play a "8", while player C plays
a "6". Players A and B each pay
a fine of $3, while player C pays nothing.
If a player does not have the money to pay the fine, he must miss out the next round (ie. not
play any cards).
Banner Card played
If a player starts the turn on a circle, and then plays a Banner card, he may draw
a card
from the top of his discard pile. Drawing a card costs an amount proportional to the number
of players drawing a card while in the same circle at the same time. The amount paid by
each player is equal to double the number of players involved. If a player cannot pay the
amount owed, he cannot draw a card.
Example
Players A, B and C all start the turn on the same numbered
circle. Players A and B
each play Banner cards, while player C plays a "4". Players A and B must each
pay
$4 to be able to draw a card.
If a player is not on a circle, playing the Banner card simply causes him to miss a turn.
Reaching an Objective
When a player lands on an objective space, he collects the bonus money for the space (shown
in the table below). Bonuses are collected after speeding fines are paid. Bonuses
collected
in the same turn are collected in order from largest to the smallest.
If two players land on the same objective space in the same turn, then the player who was
moving "faster" ie. who played the highest card in that round, gets the bonus.
If there is still
a tie, the money is split.
If more than two players qualify for the bonus, then no player gets it and the money is added
to the bonus for the next space. If that bonus has already been paid, then it is added to the
space after, and so on. In case of a tie with more than 2 players for the last space, the
money is divided as evenly as possible.
Space &nbs
p;Bonus
12
2
24
4
36
6
48
8
60
10
72
12
Examples
Player A plays a "5" card and lands on the
"36"; player B plays a "4" card and lands
on the same space. Player A collects $6; player B collects none.
Player A plays a "6" card and lands on the
"36"; player B also plays a "6" card and
lands on the same space. Player A and B each collect $3.
Players A, B and C all plays a "4" card and lands
on the "36"; no player collects any
money and the bonus goes to the "48" space which now has a bonus of
"14". If
player D had just, or previously, landed on the "48", then the bonus would be
added
tot he "60" space to give that a bonus of "16".
End of the Round
All cards played are discarded onto a separate discard pile for each player. The card must
be placed face down onto the last card played. Banner cards are, however, not
discarded but
retained in a player's hand.
Out of the Race
If a player runs out of cards, and is not on a circle space, then he is out of the current race.
A fine, equal to the distance from the player's position to the end of the track, must be paid.
Example
Player A plays his last card and ends on the 60 space. He must
pay a fine of $12.
If he does not have the money, he pays what he can.
Game End and Winning
Once one player lands on the "72" space, the game ends. Note that a player must
land
exactly on the "72", and cannot ply a card that will take him 'beyond' that space.
Play
continues until one person is able to do so, or until all players cannot move any further. The
person who has ended the race with the most money wins the game.
Series
Several games can be played consecutively with all of the chips being totalled from game to
game. At the end, the richest player wins. Players can be given a cash "boost"
of $32 at the
start of each game, or the money held at the end of each race can simply be taken over from
game to game, with players dropping out when they have no money left.
Comments
Players may decide to allow negotiations: for example, "I'll pay you $5 not to play
anythinghigher than a 5 this round". Such agreements, if public, must be honoured.
Players may allow buying and selling of cards, from each other, before the start of a round.
Variation
Variant #1