Close Call
Can you call it close enough?
For 3 to 6 players
Introduction

Components:

A "standard" Tarot deck; use a 60-card deck made up of: cards from all four suits, along with 6 Trump cards (any of the Trumps can be used), and 2 score cards.

Object:

To bid the exact number of tricks you will capture during the round. You lose points if you do not capture the exact number of tricks you predicted. The game ends when any players score drops below 500.

Play

Setup:

Randomly choose a player to be the dealer for the first round. The deal will then pass clockwise after each round. The dealer shuffles and deals a hand of 10 cards to each player. (Note: unless you are playing with six players, not all the cards will be dealt.) Designate a player to be the scorekeeper.

Bidding:

Starting with the dealer and proceeding clockwise, each player bids the number of tricks he or she intends to capture during the round. A player may bid as few as 0 tricks up to the maximum possible 10 tricks. The scorekeeper records each player's bid.

The Deal:

Taking Tricks:

Scoring:

Winning the Game:

The first player to score -200 or more points ends the game. The winner is the player with the highest score. If there is a tie for high score, both players win the game. If you want to play a short game, you can play until someone reaches -100 points or until each player has dealt twice, whichever comes first.

Variant

If a mixture of beginning and expert players are playing, then an alternative scoring system can be used for the beginners.

The penalty point sequence continues as above; ie. an additional -5 points for each additional trick less or more than the amount bid.

Strategy

Follow these general strategy guidelines until a player misses his or her bid - after that, you can bet that player will then try to make you miss yours. Remember that once you miss your bid, you might as well try to make others miss theirs. You will already have incurred penalty points, so you have nothing to lose.

Player Errors

Terminology

Credits

Close Call was inspired by a game called Instinct, designed by Wizards fof the Coast.