
MAKING MONSTERMAN
Article by Tim Ritter
It was another cruel summer. June 2000, to be exact. I was considering
taking a little break from making movies when out of the blue I got a call from
filmmaker Kevin J. Lindenmuth. He was putting together a follow-up trilogy to
his ALIEN AGENDA series and wanted to know if I'd be interested in contributing
a new
thirty-minute
segment to the project. Naturally, the idea was appealing because we had such
a pleasurable time making the RANSOM short back in 1996. (Not to mention, it
generated a decent chunk of change.) I was also itching to jump into the world
of digital moviemaking, seeing that it was the current rage.
Kevin immediately sent me the wraparound story for the ALIEN CONSPIRACY movie that would be the last entry in the trilogy, called BEYOND THE LOST WORLD. Basically, the Grays and the Morphs are still struggling for world control, and they are still using humans in their attempts to locate time-travel devices that can send them back into the past to change the outcome of the future. Each segment would have to deal with this theme; I read director John (THE EVILMAKER- excellent movie!) Bowker's piece (written by Stephen Seward and Kevin) and really enjoyed the direction the project was taking.
All through the month of July, I struggled to come up with an idea that would fit into Kevin's concept. I was living in Kentucky and had access to a lot of wilderness locations and decided to write the story around those: a waterfall, some steep cliffs (I'd been having visions of a body tumbling from those cliffs for quite some time), a cave, uncharted woods, and an old cabin. My first idea was to do something in the documentary-style of COPS, following two DEA Agents in their search for a marijuana patch in the woods. (Kentucky is one of the biggest U.S. suppliers of wacky tobacco.) Inevitably, they would get caught up in the alien battle and the hunt for the time travel device.
This story didn't seem to work for me, no matter how I wrote it. By early August, I was overdosing on some new heavy metal music, including the latest from Alice Cooper and Vanize (Udo Dirkschneider's talented brother). I found myself recalling some recent controversy that Marilyn Manson had gotten into, and coupled with the music, I began to see visions…a white pasty-faced metal singer allegedly causing a teenager to take her own life…a distraught father who kills the rock star for revenge…police chasing him through the woods…and the evil metal maniac coming back to haunt the father!
I didn't know how this fit in with THE ALIEN CONSPIRACY, but I immediately began to write the story down. Soon I was adding some other ideas, including some "booby trap" obstacles that the main character would have to overcome.
Kevin loved the story and made a few adjustments, adding a couple of key scenes (including a great bit where the main character gets stuck in a "time loop"). We also took my new backstory and integrated it as flashbacks so it wouldn't interfere with the timeframe that was set up for the alien mythology. Since Kevin was using some of the same actors in the new trilogy that had previously appeared in THE ALIEN AGENDA, I asked him if I could use Joel (CREEP) Wynkoop in the lead role for the new segment. Kevin loved the idea and so did I, for it had been nearly three years since Joel and I had collaborated on a movie with a conventional narrative.
Eventually we decided to make the lead character Cope Ransom again, making this a direct follow-up to our first short. Joel had played the ESCAPE FROM NEW YORK-inspired antihero so well the first time around that we figured audiences would enjoy it again. The idea that kept things cohesive was that the aliens put memory implants into Ransom's mind to get him to perform various dangerous assignments for them. Last time he was burdened by the memory of a deceased wife, this time it was a daughter that killed herself.
By September 1, I had the script ready to shoot. It went like this:
fugitive Cope Ransom is walking through a small Kentucky town (inspired by the
novel FIRST BLOOD, which is set in Madison, Kentucky - just minutes away from
where we shot the opening scenes of this movie!) and chased by police. Through
flashbacks, we learn why he is on the run: he murdered the dark metal superstar
known as Monsterman and is on the run.
A hybrid alien catches up with Ransom while he's hiding and makes him an offer: retrieve a time travel device for them and he can be reunited with his daughter. Ransom reluctantly agrees to this and must follow a map to a secret cave, where the device is hidden. Of course, that journey is not an easy one. In addition to the posse of police officers that Ransom must outrun, there are several alien booby traps he must conquer, including one that involves the return of Monsterman, whom he thought he had killed…
September 2000 saw us lining up all the props and formulating the four-day shooting schedule. I scouted locations as Joel locked in his plane ticket. I found the pasty white mask that was the essence of Monsterman in a well-known discount chain. It was hideously perfect, kind of a cross between Alice Cooper, Marilyn Manson, and KISS. Jamie Nichols created the intense mock-up CD covers for Monsterman's wicked band called Cryptoworm and my wife and I made a phony web site for the band that plays into the story (I'm a big fan of those metal websites!). Todd Pontsler assisted in organizing the shoot and donated some props for our use.
We cast most of the movie with family and friends, being that we were on a very limited budget. Ron Bonk, the director of STRAWBERRY ESTATES, agreed to shoot a cameo as a news reporter and Richard Proctor played the dreaded Monsterman.
I quickly familiarized myself with the digital video market and rented the Sony TRV-320 to capture the madness. September and the first part of October flew by as we did camera tests, secured final props from Brimstone Productions, and prepped the project.
Filming was on us as unexpectedly as a 747 plummeting from the sky. Batteries were charged. Still film was loaded. Tapes were tested. A seemingly endless array of extension cords, lights, video equipment, and props (including skulls, skeletons, rayguns, alien creatures, alien devices, costumes, worms, and special makeup effects) were loaded into boxes for the trip into the deep wilderness. We would have to hand-carry all this stuff into our remote locations.
On
Friday, October 13, 2000, Joel and I were reunited to film MONSTERMAN: PROTECTOR
OF TERROR. The adrenaline was surging as we prepared for the shoot by trying
to get a few hours of sleep (and watching a few choice horror classics!).
At 5.A.M. the next day, we were on the road and filming in the small town of Irvine, Kentucky. All went smooth and the locals were glad to see us. A few passerbys wondered why the longhaired vagrant dude with the dirty trenchcoat was being videotaped instead of being rousted out of town, and our handmade stunt dummy (visible in the back seat of a car) was noted to resemble somebody who had tried too much local moonshine!
Up into the mountains we went, where propsman Gordon Ritter had dressed a Blazer up as a police vehicle. We spent the next four hours capturing an opening scene where cops recognize Ransom and give him chase. We ran into thick woods right off a country road for a seemingly endless succession of times.
I felt like I had fallen into a BLAIR WITCH nightmare that first day! Most of the script was action, and all I remember doing is running after Joel with the camera. We made our own trails, blazing through uncharted woods, getting scraped up by the brambles. Down into the valley we went, sliding over mossy rocks into a stream, throwing the (moonshine) dummy off the top of a driprock as fast as we could. This was a one-take shot!
The running continued as the posse of actors chased Joel uphill and we found our legs straining and muscles cramping as we hauled back up the endless slopes! After a quick break for cooked out hot dogs, we were at it again. Ransom sneaked up on an alien creature with his trusty ray gun. My head was spinning because everything was being filmed out of order and it was hard to keep the continuity of the story intact.
More running and jumping and shooting culminated in the last scene of the day, where Ransom falls into a big pit and must do hand-to-hand combat with tough cop Richard Proctor. Another classic Wynkoop fight scene was lensed as we strained to get good coverage amidst the hectic schedule. Time for another foot chase up the mountain. This time Joel collapsed about halfway up and we were forced to take a brief intermission to catch our breath. I was determined to keep things moving nonstop!
Insert shots of Richard jumping off the edge of a cliff was next, and I tried the stunt before him to make sure it was safe. Launching myself off the cleft that dropped a good seven feet straight down, I crumpled to the ground and rolled to safety, although I jarred about every bone in my body! Richard was a trouper and lasted two takes for this, narrowly avoiding a rocky section to our left the final time.
After a fast dinner, we headed for the cave as the sun went down. Quickly lighting the area (we had to put about twenty 100-foot extension cords together to reach an outlet), we prepared to shoot Ransom's search for the time travel device. All of the sudden we were bombarded by some very real bats and huge white spiders (resembling mini face-huggers from ALIEN) that infested the dark domain inside! This slowed us down considerably and we had to use extreme caution for obvious reasons. I did a lot of the interior cave scenes using the excellent night vision function that digital cameras have. That way we didn't disturb the cave's inhabitants too much.
After a couple of hours of sleep, we found ourselves up and at it again and we rocketed off into another seventeen-hour day, running up and down into the valley once more. I have vivid recollections of just sprinting through the woods while trying to hold the camera steady! We then shot the main dialogue scene inside an old cabin that was in the process of being restored. We ran into major lighting problems in there, for there was no way to run extension cords that far in the boonies and the gas lanterns we had brought to illuminate the interior interfered with the audio. Improvising and adapting, we waited for the sun to peek through the wall slats of the structure and I set the camera's iris accordingly. We had to shoot fast so the light remained the same during the scene.
Moving as fast as we could, we then shot the "time loop" scene that involved Ransom's perilous trek up the harshest landscape you could imagine. Think of what Daniel Boone might have seen when he was exploring forests for the first time. In the script, every time Ransom makes it to the top he finds himself at the bottom again and this took hours to film. We could barely make it up the steep incline and I found it nearly impossible to line shots up with a tripod…there was no footing to be found. We all took turns falling down, barely keeping the camera equipment from breaking in the process.
Another fast lunch and we were making the twenty-minute sprint into the valley, shooting scenes of Ransom chasing a Gray alien (yes, more RUNNING!) and the posse searching for the felon. We began to lose light and headed back up to the cave to hopefully finish the final confrontation between Ransom and Monsterman.
We lit it as best as we could and just slammed through fight scenes, night chases, and a sequence where Joel is tied to tree and doused with gasoline. The biggest risk in all the fight scenes was when the actors would have to fall on the ground, reacting to a punch. There was no way to see what was underneath the leaves in the limited light, and both Joel and Richard couldn't avoid getting bruised up pretty badly on the seemingly invisible tree roots and jagged rocks.
By midnight we had officially wrapped all the deep woods scenes and loaded up the vehicles with all of our stuff. We found ourselves sailing back into civilization under the cloak of darkness, feeling delirious and full of energy. As exhausted as we were, the feeling that we were creating something special drove us to keep going. We were an unstoppable storm, coming down like thunder in the night.
It was October 16 and we pressed on to get the rest of the shots we needed. Hitting the big city, we just showed up at various locations and began shooting guerrilla-style. That's the advantage with the new smaller digital video cameras: you are able to blend in at virtually any location, looking like a tourist with a camcorder (as long as you're not doing something too outrageous!). Joel was mistaken for someone attending a STAR TREK convention at a hotel, but everything went smooth. We completed all of our insert shots and special effects without incident.
The next
day, we grabbed a few pickup shots and Joel jumped on a plane back to Florida.
We had gotten everything we needed in just four hectic days. Over the next few
weeks, I compiled the footage so Kevin would have an easier time editing it.
Using digital video hadn't been that much different than the traditional video
formats in the field, but I noted that the picture appeared more solid than
formats like Hi-8 and there were no video dropouts detectable. Also, digital
effects that were programmed into the camera were added to some of the raw footage
and provided really cool (yet simplistic) enhancements for our story. I utilized
the still picture and slow-motion functions for a few key scenes and even found
another effect that was suitable for a "force field ripple" that Ransom encounters
in the woods. All in all, I was really pleased with the way the format could
be used in postproduction.
Searching the Internet for bands that might capture the sound of Monsterman's Cryptoworm, I came across the Swedish gothic-metal outfit Beseech and negotiated with them to utilize some tunes off of their latest release. This will undoubtedly add a new dimension to the story of Monsterman. Coincidentally, I might add that some of Beseech's music was already being featured in a separate episode of ALIEN CONSPIRACY and I wasn't even aware of that! Looks like they were destined to participate in this epic project from the very beginning. For the regular soundtrack score, I again tapped the talented resources of R.M. (WICKED GAMES) Hoopes and his Elevation II Studios outfit. He gave us permission to use cuts off of his latest CD release called The Adventure Project. We chose some sprawling, epic Jerry Goldsmith-style pieces that Hoopes had brilliantly composed. They seem to fit the project perfectly.
MONSTERMAN was meant to be strictly fun entertainment, a brief escape from everyday reality. It's pretty light fare (sporting no big controversies or outrageous gore scenes) and at its heart is pure sci-fi/action (with a dose of heavy metal). I hope viewers have as much fun watching it as we did in making it. Look for a release sometime in early 2002 from Brimstone Productions.
ALIEN CONSPIRACY and the Monsterman segment should be out on DVD anytime within the next few months. The original ALIEN AGENDA is available on DVD through amazon.com.
Visit Tim at www.timritter.com and buy his book, "The Hammer Will Fall".