Draw Poker Games

Last Updated 10/15/2001

Games:


NAME: 5 Card Draw
TYPE: Draw
NUMBER OF PLAYERS: 3-6, 7 w/small possibility of reshuffle

INITIAL DEAL: five down cards to each player
PLAY: There is a betting round after the deal, starting with the player to the left of the dealer. After the betting round, each player is allowed to trade up to three cards with the deck. There is then another betting round, after which the players remaining show their hands.

WINNER: High hand
VARIATIONS:


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NAME: All For One or One For All
TYPE: Draw
NUMBER OF PLAYERS: 3-10
INITIAL DEAL: 5 down to each player
PLAY: Bet. Each player, starting to the dealer's left and continuing clockwise, may choose to either draw one more card or trade in all his cards for an equal number of replacements. Rounds of betting and drawing/exchanging continue, the leader rotating each time, until there are fewer cards in the deck than players left in the game.
WINNER: High hand.
VARIATIONS: NONE

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NAME: Hurricane
TYPE: Draw
NUMBER OF PLAYERS: Up to 13

INITIAL DEAL: Two down to each player
PLAY: Bet. Players may draw up to two cards. Bet. Declare. Bet. Showdown.

WINNER: High hand.
VARIATIONS:

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NAME: Jackpots (a.k.a: Jacks to Open; Jacks or Better)
TYPE: Draw
NUMBER OF PLAYERS: Up to 6
INITIAL DEAL: Five down cards to each player.
PLAY: Beginning with the player to dealer's left, each player may open the betting, but only if player has a pair of jacks or better. If no one opens the betting, hand is declared over, cards are reshuffled, players re-ante. If a player opens, continue as five card draw above. The player that opened must show openers before discarding hand or at showdown. If player that opened draws cards and discards one or more of the cards comprising the required openers, player must show openers at time of draw.

WINNER: High hand.
VARIATIONS:

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NAME: Jacks to Open, Tripp's to Win
TYPE: Draw
NUMBER OF PLAYERS: 3-6, 7 w/small possibility of reshuffle
INITIAL DEAL: Five down cards to each player
PLAY: Played like Jackpots, with the following differences. A pair of Jacks or better are needed to open the betting (if no one can open, re-ante and re-deal). If a player opens with a bet then there is a standard betting round, draw and second betting round. (If player that opened draws cards and discards one or more of the cards comprising the required openers, player must show openers at time of draw.) If anyone has 3 of a kind or better, he says so, and the highest hand wins. If nobody claims winners, (that is, nobody has at least 3 of a kind) everyone still in may make another exchange of cards. Repeat this process (exchange, bet, check for winner) until someone wins. (This may require the reshuffling of discarded cards for the draw). The player that opened must show openers before discarding hand or at showdown.

WINNER: High hand.
VARIATIONS:

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NAME: Making Babies (a.k.a. CEBU Special)
TYPE: Draw
NUMBER OF PLAYERS: 3 to 7
INITIAL DEAL: 5 down to all players.
PLAY: As in 5 Card Draw. If player has a King and a Queen in his hand then 2's ,3's & 4's are wild in their hand.
WINNER: High hand.
VARIATIONS: None

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NAME: Psycho
TYPE: Draw/stud
NUMBER OF PLAYERS: 3-6 (tricky with 6, may not have enough cards)
INITIAL DEAL: 5 down to each player
PLAY: As in 5 card draw. Immediately after draw, players show 3 cards. After a round of betting, players receive one card up. Bet. Receive a last card down. Bet, then showdown.
WINNER: High and low hands split.
VARIATIONS: None

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NAME: Three Card Monte
TYPE: Draw
NUMBER OF PLAYERS: Up to 8
INITIAL DEAL: Three cards face down to each player.
PLAY: Bet. Players may then draw up to three cards. Bet. Declare. Bet. Showdown.

RANK OF HANDS: High hands are ranked from high to low as follows:

In evaluating low hands, ignore straight and flush issues. Best low is A-2-3 regardless of suit.
WINNER: High and low hands split the pot.
VARIATIONS: None

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NAME: Three Legged Race
TYPE: Draw
NUMBER OF PLAYERS: Up to 8

INITIAL DEAL: Three down to each player.
PLAY: Bet. Draw up to three cards. Bet. Showdown. Player with high hand and player with low hand each receive a leg. Flushes and straights are ignored. Ante, reshuffle, and re-deal. Continue until one or more players has three legs.

RANK OF CARDS: Ace is high or low.
WINNER: First player with three legs.
VARIATIONS:


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NAME: Three's
TYPE: Draw
NUMBER OF PLAYERS: 3-5 (this games uses a lot of cards so there is still the chance of running out of cards with four or five)
INITIAL DEAL: five cards to each player
PLAY: This game is played similar to 5-card draw, except there are three drawing rounds with betting rounds betting rounds before, between and after. The player is allowed to draw up to three cards per round (no four cards with an ace). Threes are wild.
WINNER: High Hand
VARIATIONS: None.

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NAME: Trash Bin
TYPE: Draw
NUMBER OF PLAYERS: 3-6
INITIAL DEAL: Six cards down to each player.
PLAY: Each player chooses one of their six cards and places it face down apart from the rest of their hand. This card is in the Trash Bin and is only a marker. All cards like it are wild for ALL players in their hands but all the sixth cards down cannot be used in any player's hand. They only tell you what is wild. Round of betting beginning with the player to the left of dealer. Draw up to 3 cards. Another round of betting. At showdown players expose their marker card.
WINNER: High hand.
VARIATIONS:

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NAME: Trees
TYPE: Draw
NUMBER OF PLAYERS: 3-10
INITIAL DEAL: 5 down to each player
PLAY: Bet. Now every player can trade cards freely with every other player. Any number of cards can be exchanged, but a player must give the same number of cards he is receiving. When all no more trades are forthcoming, there follows a final round of betting before the showdown.
WINNER: High hand.
VARIATIONS: None.

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NAME: Whiskey Poker
TYPE: Draw
NUMBER OF PLAYERS: Up to 9
INITIAL DEAL: Five cards down to each player plus an extra hand down (the widow).
PLAY: Each player, beginning at the dealer's left, has three options. 1.) To exchange his hand with the Widow hand; 2.) Pass on the option to exchange cards; or 3.) "Knocking" on his pat hand. (A "knock" means that a player doesn't want to exchange any more cards, will show his present hand when it is his next turn around the table, thus signaling to the other players they have only one more opportunity to exchange cards.) When a player exchanges hands with the Widow, he places his five cards face up on the table and they become the new widow. Once this happens the players options become 1.) Exchange one (1) card or all five (5) cards with the Widow hand; 2.) Pass on the option to exchange cards; or 3.) "Knocking" on their pat hand. A player may pass on the option to exchange cards with the widow in any turn in the hopes of a better selection in the next round, but he may not pass in two consecutive turns. Players continue to exchange cards from the widow until one player knocks. If a player wishes to play his hand as is, upon his turn he signals by knocking on the table. A player cannot draw cards from the widow and "knock" immediately after his draw and once a player knocks he cannot draw anymore cards. A player may knock before the original widow is exchanged or exposed. If no one takes the widow by the time it comes around to the dealer, the dealer must either take up the widow for himself or turn it face up on the table. Even if the dealer knocks and does not take up the widow, he must expose the widow for each player to see and draw once more. Once a player knocks the betting rounds begin and the player who knocked opens with the first bet. All other players now have one last turn to exchange cards with the widow. After each player takes their turn to exchange their last cards they initiate a round of betting. When the last player opts to exchange cards, there is a final round of betting. Showdown.
WINNER: High hand.
VARIATIONS: None.

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