GUTS
last updated 10-16-2001

Guts tends to have a sort of cult following with certain fans of the game and these people view it as a whole different type of game outside of regular poker games. Thus other web sites tend to dedicate a separate web page to Guts. It would normally be classified under the Draw category but why should I be different. Of the few sites I visited, I combined the most popular rules and variations to Guts on this page. I have included some additions as submitted by others that have visited my site. I hope you enjoy these variations. If you have other additions, corrections or interesting variations to the Guts class of Poker please e-mail me. I certainly enjoy a game of Guts but have yet to play a Match the Pot game. I don't think my wife would appreciate me losing a weeks pay over a card game.

GAMES:



NAME: Guts
TYPE: No Draw
NUMBER OF PLAYERS: 4-10 (the more the merrier)

INITIAL DEAL: two cards down to each player
PLAY: Everyone secretly puts a chip in their hand if they are staying in, otherwise they leave their hand empty. Players then hold their closed hands in front of them and open them simultaneously. Players who held chips (and thus stayed in) reveal their hands.
The winner takes the pot and the losers have to match what the pot was. New hands are then dealt. The game continues until only one player stays in, and thus the pot is emptied.
WINNER: Highest hand (No straights and flushes allowed)
VARIATIONS:

  1. Three-of-a-kind
  2. Straight
  3. Flush
  4. Straight
  5. Flush Pair
  6. High Card

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NAME: 2 to 5
TYPE: No Draw
NUMBER OF PLAYERS: 4-10
INITIAL DEAL: 2 cards down to each player.
PLAY: Play as in 2 card Guts. Those that stayed in for the first round of Guts they show their cards only to other players that stayed in. The winner claims the pot and losers match. Deal a 3rd card to every player. Again declare in or out. Showdown between those that stayed in. Deal a 4th card to all players, round of Guts again. Deal a 5th card to all players, round of Guts again (at 5 cards flushes and straights count). Redeal if more than 1 player stayed in on the last round.

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NAME: Buddha's Folly
TYPE: Draw
NUMBER OF PLAYERS: 4-10

INITIAL DEAL: 5 cards down to each player
PLAY: The lead rotates each hand, starting with the player to the dealer's left. The dealer turns the top card of the deck face up. The lead player has the option of taking that card or passing it to the next player clockwise. If the card is taken, the player

taking it must replace it with a different card from his hand, passing that card clockwise. This continues until a card makes it all the way around without anyone taking it. Play then continues as in Guts.
WINNER: High hand.

VARIATIONS:

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NAME: Three Five Seven
TYPE: Fixed Draw; Counting;
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: 3 cards down to each player
PLAY: Players examine their cards and indicate whether or not they're staying in as described in Guts above. Players who are in determine who has the best hand by examining each other's hands-- players who did not stay in don't get to see these
hands. Threes are wild, and straights and flushes don't count. Players who stayed in but lost must each pay the winner the amount currently in the pot. If two players have equal hands, no money is exchanged between them. All players, including those who didn't stay in earlier, are dealt two more cards down. The above procedure is repeated, but this time fives are wild instead of threes and straights and flushes count. When the winner has been paid, all players again receive two more cards and repeat the procedure with sevens being wild instead of fives, each player creating the best hand using 5 of his 7 cards. If only one player stays in during a hand, that player earns a point. The first player to earn three points takes the pot, ending the game. If no player has three points after the 7 card hand, everyone antes again. The cards are shuffled, and play starts again with 3 cards down to each player.
WINNER: High hand for each individual hand; first player to reach 3 points for the pot itself.
VARIATIONS: None

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NAME: Bourre (a.k.a. Bunkum)
TYPE: Draw
NUMBER OF PLAYERS: Up to 10
INITIAL DEAL: Three cards to each player, one up in the middle.
PLAY: Everyone antes 3 chips. As in Guts, players look at their cards and all declare together if they are in or out (either by chip in hand or by a card drop count). The up card in the middle denotes the trump suit. Those players who are in can draw up to three cards. If no players declare in then there is a re-deal. Play starts with the lead player, (with the lead rotating around table throughout game) starting with player to the left of dealer. He begins by leading a card of his choice. Players must match suit if possible, highest card wins unless a trump is played. Winner of trick leads the play of next round. Since each pot is divisible by 3, for each trick a player wins, they take 1/3 of the pot. Those declaring in and losing must match the pot. Those who declared out can re-enter the game by re-ante.
WINNER: Game ends when only one person declares in. They take the whole pot. Or when 2 or 3 players remain in and each take a trick and there are no losers to match the pot.
VARIATIONS: None.

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NAME: Oppression
TYPE: Guts and Stud
NUMBER OF PLAYERS: 3-7

INITIAL DEAL: Seven cards down to players.
PLAY: Double the normal ante to start. Players break their hands into two hands, a two card Guts hand and a five card stud hand. Play begins with the Guts hand, with your accepted Guts rules in force. Winner takes the pot. Losers that stayed in must match the pot. Players that dropped out re-ante for second hand. In the second game, players roll their own in the five card stud game with normal betting procedures for stud until showdown.

WINNER: High hand for both games.
VARIATIONS:


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