The Non-Repetitive Nintendo

An Editorial By Kraid

Games get old. Lets face it. It’s bad enough that the Sony fan’s had to play 25 levels in Crash Bandicoot that were exactly the same, but then 4 more Crash games were released, and again, the levels, moves, characters and gameplay were all identical. Sure, Crash was new and innovative at first, but after 5 games, the series got old and became a stale. Then Sony gave up the rights for Crash Bandicoot and it all goes downhill from there.
This is the mistake that Nintendo does not want to make with their games. Sega also made the mistake with Sonic. Nintendo doesn’t want to create 3 Mario games for Gamecube that looks and plays just like all the other Mario games before their time. Some people ask, “Why couldn’t you keep Zelda the way it was?” Or, “Super Mario Sunshine is stupid because Mario has a water pack on his back.” Why the hell can’t they realize that Nintendo is doing the right thing? Who would want to play 10 Mario games with the same shit? Each one has their own style, their own type of Mario game within itself.
People complained about Super Mario 2. They complained about how it was different from the other Mario games. Today that game is known as one of the best Mario games to date. Why? Because it was creative and fun. Super Mario Sunshine isn’t any different., and neither is The Legend of Zelda : The Wind Waker. Both games show creativeness. Super Mario Sunshine is acclaimed one of the most fun-to-play games on Gamecube because of it’s gameplay.
Nintendo will survive for a very long time because they continue to deliver such games that are new to us. We will never get exhausted of Nintendo because each of their game’s spawn new ideas and stories.