|
Item Name
|
Item Description
|
Item Creator
|
|
Vase of Enlightenment
|
This vase contains a green liquid
that when consumed allows the person who consumed it to view the
characteristics, age, name, skills, magic skills, weapon skills,
and any magical feature of another person for 10 minutes. The vase
has 29 uses. |
|
|
Jenoine Orb
|
Purpose:
To protect its master and inform him/her on issues of importance.
The Orb usually floats near its master or can be placed inside something.
Upon request the Orb can do the following
| [A] Probe the mind of other creatures nearby.
|
| [B] Cast a spell. |
| [C] Detect any presence within 15 miles. |
| [D] Replay any information it has heard
or obtained. |
| [E] Transfer experience which it immediately
obtains after a battle to its master. (This process involves
an intense bolt of energy which causes great emotional and
physical pain. The Orb can only do this three times per day)
|
In addition, the Orb will change colors to alert its master of certain
conditions. Below is a list of each color and its meaning.
|
Color
|
Meaning |
|
White
|
The Orb is dormant. |
|
Yellow
|
An extremely hostile force or
entity is within 5 miles. |
|
Orange
|
A hostile presence is within
5 miles. |
|
Red-Orange
|
A hostile presence is within
2-5 miles. |
|
Red
|
A hostile presence is within
2 miles. |
|
Blue
|
The Orb is casting a spell. |
|
Green
|
An earthquake, volcanic eruption,
etc. is about to strike nearby. |
|
Tan
|
A significant object or other
treasure nearby. |
|
Purple
|
A friendly presence is within
5 miles. |
|
Gray
|
Undead creatures are within
200 feet up to 3 miles. |
|
Black
|
Storms(s) are approaching. |
|
|
|
Triangular
Stone
|
A marble stone that is triangular
in shape and and dark blue in color. It is a representation of truth
pointing the way. It allows the user to see a vision of the future
of the world, a person, or a single event. The future is limited
to a period of up to 5 years distant. |
|
|
Crestula
Armor
|
This armor resembles platemail. It
is dark forest green in color and has a gold eagle on the breastplate.
On each gauntlet there is a set of 5 10 inch steel blades.
Magical Properties:
The Helmet: With the helmet
on the wearer's vision is adjusted so thay they can see their surroundings
in one of four areas as desired:
[1] Normal Plane
[2] Spirit Plane
[3] Infrared Plane
[4] Invisible Plane
It also allows its wearer to pick any point within the field of
their physical vision and magnify it up to 10 times.
The Breastplate: There is a
50% chance that the gold eagle imprint on the breastplate can be
activated by its wearer. Once activated, the imprint is capable
of discharging energy on command of the wearer. The energy carries
in the form of a flourescent yellow burst which has the diameter
of the eagle imprint. The discharge has a range of 25 feet. When
the energy strikes a target it immediately paralyzes the target
for a few seconds as it sends shocks throughout it. The number of
shocks is determined by the intensity which is random and uncontrolable
by the wearer. Consult the chart below for appropriate damage.
|
Intensity
(Roll 1D6)
|
Damage
Per Location
|
|
1
|
7 damage
|
|
2
|
15 damage
|
|
3
|
36 damage
|
|
4
|
53 damage
|
|
5
|
87 damage
|
|
6
|
Target is slowly vaporized
from the inside out over a period of 30 seconds.
|
The Gauntlets: The blades are
made of a special metal material. Their temperature is a constant
-160 degrees. When they strike a target several things occur. First,
they inflict 1D100 damage. If they penetrate the target any random
result from the chart below may also occur.
|
Roll
1D3
|
Result |
|
1
|
The target receives a 'D' cold
critical. |
|
2
|
The target gets hypothermia
which gets worse until death if untreated. |
|
3
|
The target becomes completely
encased in ice. |
The Whole Armor also has the following
conditions:
[1] It reflects up to 16 magic points back at a caster.
[2] It has 100 impenetrable armor points.
[3] It resists cold, heat, and electricity.
[4] It regenerates the wearer's hit points at a rate of 10 per location
per round.
|
|
Copyright
© 2001-2003 Ultimate RuneQuest Gamemasters. All Rights Reserved.
RuneQuest is the Trademark of Chaosium
Inc., and is used with their permission. Chaosium Inc. is the Registered
Trademark of Chaosium Inc.
|