This list of spells are general and are not placed into any one category. Each spell is designated by the format below and is listed in alphabetical order along with its creator.

Spell Name
Variable or Non-Variable
Magic Point Cost

Spell Description (including area of effect, whether the spell is offensive-requiring a magic point vs. magic point roll, and other notes.)

Creator
Date Submitted



Angels Fire
Variable
4 Magic Points

This spell when cast creates a magical white fireball that the caster can hurl at the target. It costs 4 magic points per fire ball. The damage is 4D6 per location. This fireball can be dodged but a special success must be rolled.

Author: Ben Berrett
Date Submitted: Original

Battlecry
Non-Variable
4 Magic Points

This spell when cast adds 20 percentiles to any weapon skill the caster chooses. This spell costs 4 magic points and lasts for 15 melee rounds.

Author: Ben Berrett
Date Submitted: Original

Dark Shadow
Variable
5 Magic Points

This spell when cast cloaks the target in shadow making him almost invisible. It costs 5 magic points and will last 10 melee rounds.

Author: Ben Berrett
Date Submitted: Original

Deadly Reflection
Non-Variable
12 Magic Points

This spell will create a magical duplicate of the caster. The duplicate will be exactly like the caster. It will know all the spells and have as many magic points as the caster at the time of its creation. It costs 12 magic points and will last for 5 melee rounds or until dispelled.

Author: Ben Berrett
Date Submitted: Original

Fervent Heat
Non-Variable
3 Magic Points

This spell when cast creates intense flames surrounding the target. The flames do damage of 2D6 per location. This spell costs 3 magic points to cast. The target must roll a critical to dodge. If a special is rolled only half damage is taken.

Author: Ben Berrett
Date Submitted: Original

Heaven's Light
Non-Variable
4 Magic Points

This spell causes a ray of light to shine down around the target inflicting 2D6 damage to every location hit by the ray. It can be dodge but a critical success must be made. This spell costs 4 magic points.

Author: Ben Berrett
Date Submitted: Original

Knockback Blast
Variable
1 Magic Point/Level

This spell causes the target to be knocked backwards if the caster overcomes the target's POW with their POW. Each level of the spell will knock back the target 10 meters inflicting 3D6 damage.

Author: Jared Griffin
Date Submitted: Original

Shadow Storm
Variable
5 Magic Points

This spell creates a swirling mass of black mist that envelopes the target and causes them to believe that they are being attacked by whatever they fear most. This spell costs 5 magic points and the mist will last for 10 melee rounds. This spell can be resisted by a successful INT roll but if failed the target will believe that he is being attacked by his worst nightware and will usually flee from it or be killed by fright.

Author: Ben Berrett
Date Submitted: Original

Shooting Star
Non-Variable
2 Magic Points

This spell creates a sparkling sphere that can be thrown at any target. It does 2D6 points of damage and can only be dodged with a special. It costs 2 magic points to cast.

Author: Ben Berrett
Date Submitted: Original

Warrior's Prayer
Variable
5 Magic Points

This spell when cast will add 10 percentiles to any weapon skill and increase the weapon's damage by 2 points. It costs 5 magic points and will last 15 melee rounds.

Author: Ben Berrett
Date Submitted: Original


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