This list of spells
are general and are not placed into any one category. Each spell
is designated by the format below and is listed in alphabetical
order along with its creator.
Spell Name
Variable or Non-Variable
Magic Point Cost
Spell Description (including area of effect, whether the spell
is offensive-requiring a magic point vs. magic point roll, and
other notes.)
Creator
Date Submitted |
Angels Fire
Variable
4 Magic Points
This spell when cast creates a magical white fireball that the
caster can hurl at the target. It costs 4 magic points per fire
ball. The damage is 4D6 per location. This fireball can be dodged
but a special success must be rolled.
Author: Ben Berrett
Date Submitted: Original |
Battlecry
Non-Variable
4 Magic Points
This spell when cast adds 20 percentiles to any weapon skill the
caster chooses. This spell costs 4 magic points and lasts for
15 melee rounds.
Author: Ben Berrett
Date Submitted: Original |
Dark Shadow
Variable
5 Magic Points
This spell when cast cloaks the target in shadow making him almost
invisible. It costs 5 magic points and will last 10 melee rounds.
Author: Ben Berrett
Date Submitted: Original |
Deadly Reflection
Non-Variable
12 Magic Points
This spell will create a magical duplicate of the caster. The
duplicate will be exactly like the caster. It will know all the
spells and have as many magic points as the caster at the time
of its creation. It costs 12 magic points and will last for 5
melee rounds or until dispelled.
Author: Ben Berrett
Date Submitted: Original |
Fervent Heat
Non-Variable
3 Magic Points
This spell when cast creates intense flames surrounding the target.
The flames do damage of 2D6 per location. This spell costs 3 magic
points to cast. The target must roll a critical to dodge. If a
special is rolled only half damage is taken.
Author: Ben Berrett
Date Submitted: Original |
Heaven's Light
Non-Variable
4 Magic Points
This spell causes a ray of light to shine down around the target
inflicting 2D6 damage to every location hit by the ray. It can
be dodge but a critical success must be made. This spell costs
4 magic points.
Author: Ben Berrett
Date Submitted: Original |
Knockback Blast
Variable
1 Magic Point/Level
This spell causes the target to be knocked backwards if the caster
overcomes the target's POW with their POW. Each level of the spell
will knock back the target 10 meters inflicting 3D6 damage.
Author: Jared Griffin
Date Submitted: Original |
Shadow Storm
Variable
5 Magic Points
This spell creates a swirling mass of black mist that envelopes
the target and causes them to believe that they are being attacked
by whatever they fear most. This spell costs 5 magic points and
the mist will last for 10 melee rounds. This spell can be resisted
by a successful INT roll but if failed the target will believe
that he is being attacked by his worst nightware and will usually
flee from it or be killed by fright.
Author: Ben Berrett
Date Submitted: Original |
Shooting Star
Non-Variable
2 Magic Points
This spell creates a sparkling sphere that can be thrown at any
target. It does 2D6 points of damage and can only be dodged with
a special. It costs 2 magic points to cast.
Author: Ben Berrett
Date Submitted: Original |
Warrior's Prayer
Variable
5 Magic Points
This spell when cast will add 10 percentiles to any weapon skill
and increase the weapon's damage by 2 points. It costs 5 magic
points and will last 15 melee rounds.
Author: Ben Berrett
Date Submitted: Original |
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© 2001-2003 Ultimate RuneQuest Gamemasters. All Rights Reserved.
RuneQuest is the Trademark of Chaosium
Inc., and is used with their permission. Chaosium Inc. is the Registered
Trademark of Chaosium Inc.
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