Weapon Name
Weapon Description
Weapon Creator

Travilec Sword
These swords were created for the use of travelers. Their exact origins are unknown. These swords allow the user to take the life force of any creature they kill with the sword. When the user gains the creature's life force this includes all of their characteristics, skills, magic, knowledge, and so forth. Travelic swords are comparable in size to long broad swords and inflict 1D100 plus the user's level in damage. Travelic swords are very rare.



Battleaxe of Shar

This battleaxe was used by the great demi-god Shar in the War of Dominion. When he and Dracon and followers of the human race stood against the evil demi-gods who ruled the humans with an iron fist. Many lost their lives in that great war for freedom. The axe itself is a finely crafted double-bladed weapon made from the finest steel available witha black handle of some material unknown by anyone of our day. The axe is magically enchanted with the following abilities.

  • Has a power of 12 and 12 magic points
  • It regenerates magic points at the normal rate of 1/24th the total per hour
  • It can be called to the hand of the owner
  • It does enhanced damage of 1D10+6
  • If any one other than the owner tries to use the weapon it shocks the offender
  • The top of the axe can also detach itself and fly spinning very rapidly doing 2D6 damage. It then returns and reattaches itself to the handle.

Spells:

  • Battlecry: This spell when cast adds 20 percentiles to any weapon skill the caster chooses. This spell costs 4 magic points and lasts for 15 melee rounds.
  • Fervent Heat: This spell when cast creates intense flames surrounding the target. The flames do damage of 2D6 per location. This spell costs 3 magic points to cast. The target must roll a critical to dodge. If a special is rolled only half damage is taken.
  • Angels Fire: This spell when cast creates a magical white fireball that the caster can hurl at the target. It costs 4 magic points per fire ball. The damage is 4D6 per location. This fireball can be dodged but a special success must be rolled.
  • Shadow Storm: This spell creates a swirling mass of black mist that envelopes the target and causes them to believe that they are being attacked by whatever they fear most. This spell costs 5 magic points and the mist will last for 10 melee rounds. This spell can be resisted by a successful INT roll but if failed the target will believe that he is being attacked by his worst nightware and will usually flee from it or be killed by fright.
  • Deadly Reflection: This spell will create a magical duplicate of the caster. The duplicate will be exactly like the caster. It will know all the spells and have as many magic points as the caster at the time of its creation. It costs 12 magic points and will last for 5 melee rounds or until dispelled.


Naganata of Dracon
This weapon was forged by the demi-god Dracon himself during the War of Dominion. It's handle is made of some unknown black metal etched with gold runes. The blade is made of the finest quality steel. The weapon is enchanted with the following special features.
  • This weapon has a POW of 15 and the magic points from the naganata can be used to cast or enhance spells.
  • It regenerates magic points at the rate of 1/24th the total per hour.
  • The weapon can be called to the user's hand.
  • The weapon does enhanced damage of 2D8+6
  • If anyone else tries to pick up the weapon except the user, it will burn the offender
  • It has a retractable blade on the opposite side which inflicts 2D6 damage.

This weapon also contains the following spells that are only available to the caster as long as he/she is in direct contact with the weapon. The spells contained are as follows:

Warrior's Prayer: This spell when cast will add 10 percentiles to any weapon skill and increase the weapon's damage by 2 points. It costs 5 magic points and will last 15 melee rounds.

Heaven's Light: This spell causes a ray of light to shine down around the target inflicting 2D6 damage to every location hit by the ray. It can be dodge but a critical success must be made. This spell costs 4 magic points.

Dark Shadow: This spell when cast cloaks the target in shadow making him almost invisible. It costs 5 magic points and will last 10 melee rounds.

Shooting Star: This spell creates a sparkling sphere that can be thrown at any target. It does 2D6 points of damage and can only be dodged with a special. It costs 2 magic points to cast.



Plasma Crossbow
A gold plated well made heavy crossbow boasting 210 armor points. It is enchanted to fire a plasma beam which automatically materializes after the bow has been fired. When the plasma beam hits a specified location it does 350 points of damage which no armor but impenetrable protects against. The range is 200 feet.



Shock Trident
A 1-foot long platinum trident. It is capable of firing a flourescent blue shockwave which hurls anything it hits with a STR of 120. The wave is 2 feet wide and travels on for 25 feet.



Erlak Bow
These bows are made of a very strong light-weight silvery metal named Erlak. They are created by the race of Elcor. It's base properties include 40 natural armor points. Elcor also produce Erlak Arrows from the same material. These special arrows normally do 1D10+6 damage plus any additional enchants placed upon it.


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