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Weapon
Name
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Weapon
Description
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Weapon
Creator
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Travilec
Sword
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These swords were created for the
use of travelers. Their exact origins are unknown. These swords
allow the user to take the life force of any creature they kill
with the sword. When the user gains the creature's life force this
includes all of their characteristics, skills, magic, knowledge,
and so forth. Travelic swords are comparable in size to long broad
swords and inflict 1D100 plus the user's level in damage. Travelic
swords are very rare. |
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Battleaxe
of Shar
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This battleaxe was used by the great demi-god
Shar in the War of Dominion. When he and Dracon and followers
of the human race stood against the evil demi-gods who ruled the
humans with an iron fist. Many lost their lives in that great
war for freedom. The axe itself is a finely crafted double-bladed
weapon made from the finest steel available witha black handle
of some material unknown by anyone of our day. The axe is magically
enchanted with the following abilities.
- Has a power of 12 and 12 magic points
- It regenerates magic points at the normal
rate of 1/24th the total per hour
- It can be called to the hand of the owner
- It does enhanced damage of 1D10+6
- If any one other than the owner tries to use
the weapon it shocks the offender
- The top of the axe can also detach itself
and fly spinning very rapidly doing 2D6 damage. It then returns
and reattaches itself to the handle.
Spells:
- Battlecry: This spell when cast adds
20 percentiles to any weapon skill the caster chooses. This
spell costs 4 magic points and lasts for 15 melee rounds.
- Fervent Heat: This spell when cast
creates intense flames surrounding the target. The flames do
damage of 2D6 per location. This spell costs 3 magic points
to cast. The target must roll a critical to dodge. If a special
is rolled only half damage is taken.
- Angels Fire: This spell when cast creates
a magical white fireball that the caster can hurl at the target.
It costs 4 magic points per fire ball. The damage is 4D6 per
location. This fireball can be dodged but a special success
must be rolled.
- Shadow Storm:
This spell creates a swirling mass of black mist that envelopes
the target and causes them to believe that they are being attacked
by whatever they fear most. This spell costs 5 magic points
and the mist will last for 10 melee rounds. This spell can be
resisted by a successful INT roll but if failed the target will
believe that he is being attacked by his worst nightware and
will usually flee from it or be killed by fright.
- Deadly Reflection: This spell will
create a magical duplicate of the caster. The duplicate will
be exactly like the caster. It will know all the spells and
have as many magic points as the caster at the time of its creation.
It costs 12 magic points and will last for 5 melee rounds or
until dispelled.
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Naganata
of Dracon
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This weapon was forged
by the demi-god Dracon himself during the War of Dominion. It's
handle is made of some unknown black metal etched with gold runes.
The blade is made of the finest quality steel. The weapon is enchanted
with the following special features.
- This weapon has a POW of 15 and the magic
points from the naganata can be used to cast or enhance spells.
- It regenerates magic points at the rate of
1/24th the total per hour.
- The weapon can be called to the user's hand.
- The weapon does enhanced damage of 2D8+6
- If anyone else tries to pick up the weapon
except the user, it will burn the offender
- It has a retractable blade on the opposite
side which inflicts 2D6 damage.
This weapon also contains the following spells
that are only available to the caster as long as he/she is in
direct contact with the weapon. The spells contained are as follows:
Warrior's Prayer: This spell when cast will add 10 percentiles
to any weapon skill and increase the weapon's damage by 2 points.
It costs 5 magic points and will last 15 melee rounds.
Heaven's Light: This spell causes a ray of light to shine
down around the target inflicting 2D6 damage to every location
hit by the ray. It can be dodge but a critical success must be
made. This spell costs 4 magic points.
Dark Shadow: This spell when cast cloaks the target in
shadow making him almost invisible. It costs 5 magic points and
will last 10 melee rounds.
Shooting Star: This spell creates a sparkling sphere that
can be thrown at any target. It does 2D6 points of damage and
can only be dodged with a special. It costs 2 magic points to
cast.
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Plasma Crossbow
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A gold plated well made heavy crossbow
boasting 210 armor points. It is enchanted to fire a plasma beam
which automatically materializes after the bow has been fired. When
the plasma beam hits a specified location it does 350 points of
damage which no armor but impenetrable protects against. The range
is 200 feet. |
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Shock Trident
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A 1-foot long platinum trident. It
is capable of firing a flourescent blue shockwave which hurls anything
it hits with a STR of 120. The wave is 2 feet wide and travels on
for 25 feet. |
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Erlak Bow
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These bows are made of a very strong
light-weight silvery metal named Erlak. They are created by the
race of Elcor. It's base properties include 40 natural armor points.
Elcor also produce Erlak Arrows from the same material. These special
arrows normally do 1D10+6 damage plus any additional enchants placed
upon it. |
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Copyright
© 2001-2003 Ultimate RuneQuest Gamemasters. All Rights Reserved.
RuneQuest is the Trademark of Chaosium
Inc., and is used with their permission. Chaosium Inc. is the Registered
Trademark of Chaosium Inc.
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